Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Nowadays, 3D modeling has a wide field of applications. The medical industry uses models as organs or CT scans; The movie and computer game industry uses this technique to create figures and characters; The engineering community uses models to design new devices as well. 3D models can also be the basis for physical devices that are built with 3D printers or CNC machines.
Almost all 3D models can be divided into two groups. One type is solid models--These models define the volume of the object they represent (like a rock). These are more realistic, but more difficult to build. Solid models are mostly used for nonvisual simulations. The other is called "shell" or "boundary" models---these models represent the surface, e.g. the boundary of the object, not its volume (like an infinitesimally thin eggshell). These are easier to work with than solid models. Almost all visual models used in games and film are shell models.
The process of building up models can be mostly divided into three steps. The fist step is called "polygonal model", which is the step to build up vertices and connect to line segments. The next step is curve modeling, which is about the surfaces and contours. The last step is called digital sculpting, which is actually the "programming" step. The data and algorithm will be combined with the model which will finally present the 3D model on the screen.
Compared with 2D modelling, 3D models have its own advantages. First is the flexibility, which is the ability to change angles or animate images with quicker rendering of the changes; Then it is also easy to rendering and improve the accuracy of photorealism. Thus, 3D modeling has a great potential in the market.
Reference:
1. https://en.wikipedia.org/wiki/3D_modeling
Picture Reference:
1. https://en.wikipedia.org/wiki/3D_modeling#/media/File:Utah_teapot_simple_2.png

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